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Quick, dirty and ugly JavaScript tutorial for random generators (Part 4)

Random Generator Tutorial (part 4) Quick, dirty and ugly JavaScript tutorial for random generators Part 4 Welcome to the fourth part of my tutorial, you can find the first parte here , second part and third part here . Now we are going to repeat some of the initial advice of that part. There are a lot of useful tools like Perchance and Chartopia available to create random generatos for your rpg but here we are going to make things old-school, tinkering with HTML and JavaScript. You will need a basic knowledge of how a webpage is created using HTML and some minor programming experience in any programming language so you can grasp the JavaScript parts. The code and web page will be just as simple as possible and we'll try to avoid any advanced features (or even good modern practices). Again we are going to do something new! We'll try to draw a random map. And now for something completly different (bis) There are several dungeon generatos that create beautiful

Quick, dirty and ugly JavaScript tutorial for random generators (Part 3)

Random Generator Tutorial (part 3) Quick, dirty and ugly JavaScript tutorial for random generators Part 3 Welcome to the third part of my tutorial, you can find the first parte here and second parte here . Now we are going to repeat some of the initial advice of that part. There are a lot of useful tools like Perchance and Chartopia available to create random generatos for your rpg but here we are going to make things old-school, tinkering with HTML and JavaScript. You will need a basic knowledge of how a webpage is created using HTML and some minor programming experience in any programming language so you can grasp the JavaScript parts. The code and web page will be just as simple as possible and we'll try to avoid any advanced features (or even good modern practices). If you finished the previous part your hml file should contain a few basic parts already, a hearder section with a title and a Javacript block with a single function. Then some big letters to writ

Quick, dirty and ugly JavaScript tutorial for random generators (Part 2)

Random Generator Tutorial Quick, dirty and ugly JavaScript tutorial for random generators Part 2 Welcome to the second part of my tutorial, you can find the first parte here . Now we are going to repeat some of the initial advice of that part. There are a lot of useful tools like Perchance and Chartopia available to create random generatos for your rpg but here we are going to make things old-school, tinkering with HTML and JavaScript. You will need a basic knowledge of how a webpage is created using HTML and some minor programming experience in any programming language so you can grasp the JavaScript parts. The code and web page will be just as simple as possible and we'll try to avoid any advanced features (or even good modern practices). If you finished the previous part your hml file should contain a few basic parts already, a hearder section with a title and a Javacript block with a single function. Then some big letters to write in the screen, a line where th

Quick, dirty and ugly JavaScript tutorial for random generators

Random Generator Tutorial Quick, dirty and ugly JavaScript tutorial for random generators Part 1 There are a lot of useful tools like Perchance and Chartopia available to create random generatos for your rpg but here we are going to make things old-school, tinkering with HTML and JavaScript. You will need a basic knowledge of how a webpage is created using HTML and some minor programming experience in any programming language so you can grasp the JavaScript parts. The code and web page will be just as simple as possible and we'll try to avoid any advanced features (or even good modern practices). For the html part we can create a simple html template in any editor (save it and name it "rpggen.html" or whatever) where we'll add our stuff and check with a browser, if you need more help check a HTML tutorial . <!DOCTYPE html> <html> <head> <title>My RPG Generator</title> <script> //<![CDATA[ //]]> </s

WFRP 4 Potions Generation Tables

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The great potion generator for WFRP for your skaven brewer or your evil alchemist. The following pdf file contains 4 tables to generate the evil concoctions so your unsuspecting and foolhardy players can drink them. You get a nice power, sometimes a minor side effects and a major drawback. It's still a Work in progress as I intend to clear some issues with it and implement a more web generator with expanded content. PDF File

Random Halfling Character Generator for Warhammer Rolepaying Game 4th edition

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WFRP 4th Edition Random Halfling character Generate character WFRP 4th Edition Random Halfling character Generate Now! Generate Halfling (Core Book)! Generate Clan Ashfield Halfling! Generate Clan Brambledom Halfling! Generate Clan Brandysnap Halfling! Generate Clan Hayfoot Halfling! Generate Clan Hollyfoot Halfling! Generate Clan Hayfoot-Hollyfoot Halfling! Generate Clan Lostpockets Halfling! Generate Clan Lowhaven Halfling! Generate Clan Rumster Halfling! Generate Clan Skelfsider Halfling! Generate Clan Thorncobble Halfling! Generate Clan Tumbleberry Halfling! Ask Reroll Stats: Ask Reroll Career: Ask Simple Choices: Name . Species . Class and Career . XP 0/0 Characteristics Fate and Resilience Skills Talents Trappings This generator gives you a random starting Halfling based on the rules for their clans in the Reiklands from Archives of the Empire Volume I, Pages 22-32 . To generate simpler NPCS like the ones you migh